<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Lion Tail Cultist</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">11</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00001>
<id-00002>
<name type="string">Spear</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">8</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00002>
<id-00003>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00003>
<id-00004>
<name type="string">Survival (Woodlands)</name>
<type type="string">Per/A</type>
<level type="number">10</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00004>
</skilllist>

</abilities>


<attributes>
<strength type="number">11</strength>
<strength_points type="number">10</strength_points>
<dexterity type="number">10</dexterity>
<dexterity_points type="number">0</dexterity_points>
<intelligence type="number">9</intelligence>
<intelligence_points type="number">-20</intelligence_points>
<health type="number">8</health>
<health_points type="number">-20</health_points>
<hitpoints type="number">11</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">11</hps>
<will type="number">9</will>
<will_points type="number">0</will_points>
<perception type="number">9</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">8</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">8</fps>
<basiclift type="string">24</basiclift>
<onehandedlift type="string">48</onehandedlift>
<twohandedlift type="string">192</twohandedlift>
<shove type="string">288</shove>
<carryonback type="string">360</carryonback>
<shiftslightly type="string">1200</shiftslightly>
<frightcheck type="string">9</frightcheck>
<tastesmell type="string">9</tastesmell>
<touch type="string">9</touch>
<vision type="string">9</vision>
<hearing type="string">9</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+1</swing>
<basicspeed type="string">4.5</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">4</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">4</move>
</attributes>


<combat>
<enc0_dodge type="number">7</enc0_dodge>
<enc1_dodge type="number">6</enc1_dodge>
<enc2_dodge type="number">5</enc2_dodge>
<enc3_dodge type="number">4</enc3_dodge>
<enc4_dodge type="number">3</enc4_dodge>
<dodge type="number">7</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">10</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Bone Spear</name>
<st type="string">9</st>
<cost type="string">40</cost>
<weight type="string">4</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">1H Thrust</name>
<level type="number">12</level>
<damage type="string">1d+1 imp</damage>
<reach type="string">1*</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">2H Thrust</name>
<level type="number">12</level>
<damage type="string">1d+2 imp</damage>
<reach type="string">1,2*</reach>
<parry type="string">9</parry>
</id-00002>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">8</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">10</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00001>
</meleemodelist>
</id-00004>
<id-00005>
<name type="string">Small Knife</name>
<st type="string">5</st>
<cost type="string">30</cost>
<weight type="string">0.5</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">11</level>
<damage type="string">1d-2 cut</damage>
<reach type="string">C,1</reach>
<parry type="string">7</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">11</level>
<damage type="string">1d-2 imp</damage>
<reach type="string">C</reach>
<parry type="string">7</parry>
</id-00002>
</meleemodelist>
</id-00005>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Bone Spear</name>
<st type="string">9</st>
<bulk type="number">-3</bulk>
<lc type="string">4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">6</level>
<damage type="string">1d+2 imp</damage>
<acc type="number">2</acc>
<range type="string">11/17</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number"></rcl>
</id-00001>
<id-00002>
<name type="string">Woomera</name>
<level type="number">6</level>
<damage type="string">1d+4 imp</damage>
<acc type="number">2</acc>
<range type="string">17/22</range>
<rof type="string">1</rof>
<shots type="string">1(1)</shots>
<rcl type="number"></rcl>
</id-00002>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Small Knife</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">6</level>
<damage type="string">1d-2 imp</damage>
<acc type="number">0</acc>
<range type="string">6/11</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">24</enc0_weight>
<enc1_weight type="string">48</enc1_weight>
<enc2_weight type="string">72</enc2_weight>
<enc3_weight type="string">144</enc3_weight>
<enc4_weight type="string">240</enc4_weight>
<enc0_move type="string">4</enc0_move>
<enc1_move type="string">3</enc1_move>
<enc2_move type="string">2</enc2_move>
<enc3_move type="string">1</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">7</enc0_dodge>
<enc1_dodge type="number">6</enc1_dodge>
<enc2_dodge type="number">5</enc2_dodge>
<enc3_dodge type="number">4</enc3_dodge>
<enc4_dodge type="number">3</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string"></age>
<appearance type="string"></appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">High Pain Threshold</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k155</uuid>
</id-00001>
</adslist>


<disadslist>
<id-00001>
<name type="string">Appearance (Unattractive)</name>
<points type="number">-4</points>
<text type="string"></text>
<pageref type="string">B21</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00001>
<id-00002>
<name type="string">Bloodlust (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B125</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00002>
<id-00003>
<name type="string">Delusion (Chosen ones of Ithaqua) (Severe)</name>
<points type="number">-15</points>
<text type="string"></text>
<pageref type="string">B130</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00003>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,-1 from 'Appearance',,,,-3 from 'Delusion (Chosen ones of Ithaqua)',
</reactionmodifiers>

<tl type = "string">1</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Bone Spear</name>
<count type="number">1</count>
<cost type="string">40</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Mode: thrown Dam:thr+3 imp Acc:2 Range:ST*1/ST*1.5 RoF:1 Shots:T(1) ST:9 Bulk:-3] \par [Mode:one-handed thrust Dam:thr+2 imp Reach:1* Parry:0 ST:9 Skill:Spear Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)] \par [Mode:two-handed thrust Dam:thr+3 imp Reach:1,2* Parry:0 ST:9 Skill:Spear Notes: Requires two hands.], [Mode Woomera Dam:sw+3 imp Acc:2 Range:ST*1.5/ST*2 RoF:1 Shots:1(1) ST:7 Bulk:-6 Skill: Spear Thrower]</notes>
<carried type="number">2</carried>
<pageref type="string">B273, B276, F141</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Small Knife</name>
<count type="number">1</count>
<cost type="string">30</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3] \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (Low-Tech, pp. 75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00002>
</inventorylist>

<pointtotals>
<attributes type="number">-30</attributes>
<ads type="number">10</ads>
<disads type="number">-29</disads>
<quirks type="number">0</quirks>
<skills type="number">18</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">-31</totalpoints>
<unspentpoints type="number">181</unspentpoints>
</pointtotals>

</character>
</root>